Choose Your Game

Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
C9: Golden Continent
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Apex Legends
Buy Gold
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Black Desert
Buy Gold
Bless Global
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Dekaron
Dekaron Gold
Dofus
Dofus Gold
Dofus Items
Dragomon Hunter
Buy Gold
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
ELOA
ELOA Gold
Eve
Eve Gold
Eve Time Card
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
LastChaos
LastChaos Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Maple Story
Buy Gold
Nexon Cash Code
MapleStory M
Buy Gold
Buy Items
Nexon Cash Code
MIR4
MIR4 Gold
MS&Mab
MS&Mab Gold
MS&Mab PowerLeveling
MS&Mab Items
MS&Mab CDKey
MU Legend
MU Legend Gold
Perfect World Mobile
Buy Gold
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Runes Of Magic
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
SoulSaver
SoulSaver Gold
Swords of Legends Online
Buy Gold
Therian Saga
Buy Gold
Buy CDKey
Throne and Liberty
Buy Gold
Torchlight2
Buy Gold
V4
V4 Gold
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items

Home » Site News » Darkfall : Tasos Discusses Character Pr...

Tags :     

Aventurine's Tasos Flambouras took the forums yesterday evening to discuss Darkfall's character progression. Debate over character progression has been a hot topic in the Darkfall community, and so in an attempt to follow through on their newly announced commitment to improve player communications Tasos took some time to provide players with some background information, explain Aventurine's intentions, shed some light on what the team has identified as issues, and discuss what they've been doing and plan to do in the future to address said issues with regards to character progression. Tasos on "viability": Let¡¯s define what we mean by "viable" today: Timeframe: Approximately two months of a moderate time invested playing the game. Your character has most of the skills required for basic PvP combat, a decent supply of equipment in your bank, and you have approximately doubled your starting stats. After launch we identified several problems early on, on the way to becoming "viable" which we addressed by dramatically raising the gains while fighting monsters in both magic and melee, introducing changes in PvE, introducing auto-harvesting, added the Industry skill which reduces crafting time across the board, skill books and scrolls, attribute consumables, and last but not least we added newbie protection. We also added various time-saving measures including bag naming, auto stacking of items, and increasing ship speed. We feel that all these together help significantly improve the transition from starting to viable. There are several other things we¡¯re working on which will help this even further. It made sense to us to focus on this first, it being the starting experience. We also learned that Prestige Classes will be coming in "Darkfall 2010" which is set to release by Q4 2010, much to the surprise of many players who thought they had been shelved: A major feature on the way are the Prestige Classes. This is not a minor change, it will actually change the way Darkfall is played. They will take your preferred play-style to a new level and set you apart. These have been a long-term project that we¡¯ve been working on for a while now. They will be a part of Darkfall 2010 launching sometime during Q4 2010.