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Home » Site News » It is quite different from being a comp...
I cannot give much advice to sound designers EQ2 Plat, because that is quite different from being a composer: A sound designer is usually an in-house resource capable of working on any type of project while a composer is specialized and freelance. A composer is usually hired for being an expert on a certain style of music. A developer will normally need a lot more sound-designers than composers, due to the vast amount of sound effects necessary in a game. Hence, there are more job opportunities for sound designers than composers. That said, the most important thing is to know people and the most difficult thing is to get them to listen to your music: If you are the best composer in the world, you will not get hired unless you can convince someone to listen to your music. Another fact is that developers tend to use the same people over and over again if they are happy with them. They do not take risks, so if they know someone that will deliver a mediocre score on time and on budget, they will probably not choose a composer they do not know, even though that person would be able to deliver an amazing score. If a composer is easy to work with, it will also improve his chances of being hired again at a later time. Many work relationships start in school: Several of the best known director/composer relationships started in this way.
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