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As for skill assignment, For the most part, this is all up to taste. I personally recommend using Protect 60 as I am the kind of person who likes having the best possible amount of healing and defense possible World of Warcraft Gold from my Monk, but your mileage may vary. People seem to be comfortable simply raising it to about 40. Holy Guard only needs to be 20, but it heals more every turn when you have it at higher levels, which may make it a little more attractive to you. Awakening should at least be 21 so that it can fully clear combos leading to stun, but more is recommended as awakening also has a secondary use as an emergency spot heal, as the more levels it has increases the amount of healing it does. Spearman: The spearman is a Rank D, or beginner level, melee fighter that instantly makes any squad stronger. The spearmans primary starting magic, Lightning Spear, deals physical damage and reduces the targets action points. Official Description: Spearmen are melee mercenaries with great attack power who have mastered the art of the long spear. They can strike two opponents at once with their spears, so you might consider a spearman if you want a strong offensive character. They also have relatively high HP, but for a frontline fighter they have relatively mediocre defense.